( function () {
/**
 * for description see https://www.khronos.org/opengles/sdk/tools/KTX/
 * for file layout see https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/
 *
 * ported from https://github.com/BabylonJS/Babylon.js/blob/master/src/Tools/babylon.khronosTextureContainer.ts
 */

class KTXLoader extends THREE.CompressedTextureLoader {
  constructor(manager) {
    super(manager);
  }

  parse(buffer, loadMipmaps) {
    const ktx = new KhronosTextureContainer(buffer, 1);
    return {
      mipmaps: ktx.mipmaps(loadMipmaps),
      width: ktx.pixelWidth,
      height: ktx.pixelHeight,
      format: ktx.glInternalFormat,
      isCubemap: ktx.numberOfFaces === 6,
      mipmapCount: ktx.numberOfMipmapLevels
    };
  }

}

const HEADER_LEN = 12 + 13 * 4; // identifier + header elements (not including key value meta-data pairs)
// load types

const COMPRESSED_2D = 0; // uses a gl.compressedTexImage2D()
//const COMPRESSED_3D = 1; // uses a gl.compressedTexImage3D()
//const TEX_2D = 2; // uses a gl.texImage2D()
//const TEX_3D = 3; // uses a gl.texImage3D()

class KhronosTextureContainer {
  /**
   * @param {ArrayBuffer} arrayBuffer- contents of the KTX container file
   * @param {number} facesExpected- should be either 1 or 6, based whether a cube texture or or
   * @param {boolean} threeDExpected- provision for indicating that data should be a 3D texture, not implemented
   * @param {boolean} textureArrayExpected- provision for indicating that data should be a texture array, not implemented
   */
  constructor(arrayBuffer, facesExpected
  /*, threeDExpected, textureArrayExpected */
  ) {
    this.arrayBuffer = arrayBuffer; // Test that it is a ktx formatted file, based on the first 12 bytes, character representation is:
    // '´', 'K', 'T', 'X', ' ', '1', '1', 'ª', '\r', '\n', '\x1A', '\n'
    // 0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A

    const identifier = new Uint8Array(this.arrayBuffer, 0, 12);

    if (identifier[0] !== 0xAB || identifier[1] !== 0x4B || identifier[2] !== 0x54 || identifier[3] !== 0x58 || identifier[4] !== 0x20 || identifier[5] !== 0x31 || identifier[6] !== 0x31 || identifier[7] !== 0xBB || identifier[8] !== 0x0D || identifier[9] !== 0x0A || identifier[10] !== 0x1A || identifier[11] !== 0x0A) {
      console.error('texture missing KTX identifier');
      return;
    } // load the reset of the header in native 32 bit uint


    const dataSize = Uint32Array.BYTES_PER_ELEMENT;
    const headerDataView = new DataView(this.arrayBuffer, 12, 13 * dataSize);
    const endianness = headerDataView.getUint32(0, true);
    const littleEndian = endianness === 0x04030201;
    this.glType = headerDataView.getUint32(1 * dataSize, littleEndian); // must be 0 for compressed textures

    this.glTypeSize = headerDataView.getUint32(2 * dataSize, littleEndian); // must be 1 for compressed textures

    this.glFormat = headerDataView.getUint32(3 * dataSize, littleEndian); // must be 0 for compressed textures

    this.glInternalFormat = headerDataView.getUint32(4 * dataSize, littleEndian); // the value of arg passed to gl.compressedTexImage2D(,,x,,,,)

    this.glBaseInternalFormat = headerDataView.getUint32(5 * dataSize, littleEndian); // specify GL_RGB, GL_RGBA, GL_ALPHA, etc (un-compressed only)

    this.pixelWidth = headerDataView.getUint32(6 * dataSize, littleEndian); // level 0 value of arg passed to gl.compressedTexImage2D(,,,x,,,)

    this.pixelHeight = headerDataView.getUint32(7 * dataSize, littleEndian); // level 0 value of arg passed to gl.compressedTexImage2D(,,,,x,,)

    this.pixelDepth = headerDataView.getUint32(8 * dataSize, littleEndian); // level 0 value of arg passed to gl.compressedTexImage3D(,,,,,x,,)

    this.numberOfArrayElements = headerDataView.getUint32(9 * dataSize, littleEndian); // used for texture arrays

    this.numberOfFaces = headerDataView.getUint32(10 * dataSize, littleEndian); // used for cubemap textures, should either be 1 or 6

    this.numberOfMipmapLevels = headerDataView.getUint32(11 * dataSize, littleEndian); // number of levels; disregard possibility of 0 for compressed textures

    this.bytesOfKeyValueData = headerDataView.getUint32(12 * dataSize, littleEndian); // the amount of space after the header for meta-data
    // Make sure we have a compressed type.  Not only reduces work, but probably better to let dev know they are not compressing.

    if (this.glType !== 0) {
      console.warn('only compressed formats currently supported');
      return;
    } else {
      // value of zero is an indication to generate mipmaps @ runtime.  Not usually allowed for compressed, so disregard.
      this.numberOfMipmapLevels = Math.max(1, this.numberOfMipmapLevels);
    }

    if (this.pixelHeight === 0 || this.pixelDepth !== 0) {
      console.warn('only 2D textures currently supported');
      return;
    }

    if (this.numberOfArrayElements !== 0) {
      console.warn('texture arrays not currently supported');
      return;
    }

    if (this.numberOfFaces !== facesExpected) {
      console.warn('number of faces expected' + facesExpected + ', but found ' + this.numberOfFaces);
      return;
    } // we now have a completely validated file, so could use existence of loadType as success
    // would need to make this more elaborate & adjust checks above to support more than one load type


    this.loadType = COMPRESSED_2D;
  }

  mipmaps(loadMipmaps) {
    const mipmaps = []; // initialize width & height for level 1

    let dataOffset = HEADER_LEN + this.bytesOfKeyValueData;
    let width = this.pixelWidth;
    let height = this.pixelHeight;
    const mipmapCount = loadMipmaps ? this.numberOfMipmapLevels : 1;

    for (let level = 0; level < mipmapCount; level++) {
      const imageSize = new Int32Array(this.arrayBuffer, dataOffset, 1)[0]; // size per face, since not supporting array cubemaps

      dataOffset += 4; // size of the image + 4 for the imageSize field

      for (let face = 0; face < this.numberOfFaces; face++) {
        const byteArray = new Uint8Array(this.arrayBuffer, dataOffset, imageSize);
        mipmaps.push({
          'data': byteArray,
          'width': width,
          'height': height
        });
        dataOffset += imageSize;
        dataOffset += 3 - (imageSize + 3) % 4; // add padding for odd sized image
      }

      width = Math.max(1.0, width * 0.5);
      height = Math.max(1.0, height * 0.5);
    }

    return mipmaps;
  }

}

THREE.KTXLoader = KTXLoader;
} )();
